Randomness can be a tricky tool in game design. When done right, it keeps each...
https://wiki-byte.win/index.php/How_Roguelikes_Use_Randomness_Without_Killing_Mastery
Randomness can be a tricky tool in game design. When done right, it keeps each playthrough fresh and boosts replayability. But if overused, it can make players feel like their choices don’t matter