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Randomness can be a tricky tool in game design. When done right, it keeps each...

https://wiki-byte.win/index.php/How_Roguelikes_Use_Randomness_Without_Killing_Mastery

Randomness can be a tricky tool in game design. When done right, it keeps each playthrough fresh and boosts replayability. But if overused, it can make players feel like their choices don’t matter

Submitted on 2026-09-08 22:41:43

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